This is a REALbasic sprite demo. It makes the beginnings of an Asteroids-style game. It illustrates using a scrolling SpriteSurface with a large virtual world (100x100 tiles, which is 6400x6400 pixels).
Functionality:
You can fly around. That's pretty much it -- no shooting or collisions yet. Press the Escape key to exit.
About the Sprites:
The sprites in this demo were modeled in 3D using Meshwork [1], then ray-traced using POV-Ray [2]. See [3] for details on this process.
Why Eggs? ...I got tired of rocks.
Updates:
23 Mar 2000: updated to use new world coordinate system of 2.1a29.
25 Jan 2001: updated to use new SpriteSurface features of RB 3.0.
13 Dec 2001: no changes, but checked for compatibility with RB 4.0.
26 Jun 2002: fixed an unmatched "End If" in SS.NextFrame; checked for
compatibility with RB 4.5.
For more information:
See my REALbasic code page [4]. Or write to me (Joe Strout) at <joe@strout.net>.